Exercises of the trainig course

I. EXERCISES


1. Introduction  games


1.1.   INICIAL RITUAL


Aim: Connect to the others in an indirect way, develop imagination, perception, getting touch with a participants through metacommunication,  reveal the motivations and expectations.

Description: It’s a welcome procedure, where three people are selected, to enter in a small room, blindfolded. Three facilitator is waiting for the participants in a room.  The background music is some pagan Indian genre. The blindfolded participants are conducted in the room, walking toward a table and anywhere in the room. They are touched by a lot of things, instruments (the ideal is music instruments). At the end, they are brought to a chair, where they can take the blindfold and understand now they perceived the room in a totally different. This is for them to be open minded, in the other side of the table sitting will be the coordinators that will ask what they felt, if they liked and why they choose the exchange/training course, what is their motivation (more question can be made).

Duration: 10-12 minutes / sections with three participants
  



1.2. TIES AND LIES


Aim: Contact building

Description: Each person cuts one sheet of paper in form of tie and with a dress pin puts in his/her clothes, after writing three sentences (two to be entirely true and one to be a lie). When everyone has their one tie, they start to walk and chat - trying to discover which the other person’s lie is, and to get more knowledge of the other person with the true sentences.  

Duration: 20- 30 minutes

 

2. Name games

 

2.1. NAME AND MOVEMENT


Aim: introducing, warming up the body

Description: Everybody stands in a circle. Someone goes in the middle of circle and tells her / his name and makes a movement. The others copy the movement at the same time. Everybody will tell his/ her own name with a movement and the others repeat it always.

Duration: 3-4minutes

 2.2. INTRODUCING ME AND YOU


Aim:  Getting in touch with each other

Description : Everyone walks around, when they meet each other  shake hands and whisper his name, age and country. After some seconds, the participants will continue to walk, shake hands and tell the other person’s name, age and country (whom they are shaking hands) the person then reciprocally says the other person information as well.

Duration: 5- 8 minutes


2.3. HIDE BEHIND THE BLANKET     


Aim: Memorising names, cooperate
Description: Participants are divided into two groups. All of the participants have to sit on the ground and face each others. Two participants hold a scarf, so the participants from both groups can’t see each other. One of the participants from each group has to go in front. As the scarf falls down, the two participants standing in front of their group, have to tell the name of the other. The one who tells the name faster “wins” and the other one has to join the “winner’s” group.

Duration: 8- 10 minutes

2.4.  NAME WITH RHYTHM


Aim: develop the sense of rhythm, memorizing names

Description:  It is a rhythmic game. There are four claps. One person starts with two claps. Then the third one is for telling his/her name and the last clap is for the name of other person. This person continue in a same way. First two claps are free, then his/her name and then the name of other person.

Duration: 5 minutes





3. Ice-breakers and energizers

  

3. 1. WATER/GROUND


Aim: to be concentrated

All of the participants stand in one row. In front of them lays a scarf. The scarf represents the „border“ between water and ground.  As the moderator of the game says „water“ all of them have to jump in front of the sarf. As moderator says „ground“ they have, either to say in the place (if they are behind the scarf) or to jump back if they are „in water“ (if they are in front of the scarf).

Duration: 3-5 minutes


3. 2. THE BOMB


Aim: to make a good atmosphere, be concentrated

Description: The participants stay in circle and passing a ball with hands to each other. One participant in the middle and playing clock with the sound „tic-toc”. When the participant playing the clock says “BOMB”, the participant in the circle who has the ball in his hands is out of the game.  

Duration: 3- 5 minutes






3.3. CAR/GARAGE/RACE


Aim: Using body movements for symbolize a character,  to make a good atmosphere, to be concentrated

Description: Two participants are holding each others’ hands above their heads. Other participant stays between them, under their hands, on a way that he is like in the garage, protected. One of the participants stands alone and begins the game by saying one of the following words: „car“, „garage“, „race“. If he says „car“, the people playing cars have to move and find other „garage“ (stay between other two people). If he says „garage“, the people playing garage have to move and find another partner to hold hands and make garage, while the ones playing cars stay on the same spot. If the person who began the game says „race“ everybody should move and find another position from the previous one.

Duration: 3- 5 minutes

3. 4. DRAWING ON THE BACK


Aim: Contact, collaboration in  groupwork

The participants are divided into two groups and stand in rows. The people standing on the end of the row agreed on what they should draw on the person in front, on his back. The second one should pay attention of what the person behind him is drawing on his back and try to draw the same thing on person’s back, standing in front of him. Then the last person in the row have to draw on a paper what he thinks the drawing was. At the end the group of the person who draw the same drawing as the person in the beginning get the point.

Duration: 5 minutes



3. 5.  PIFF PAFF


Aim: to be concentrated, to apply rules through games

One participant will be in the middle of the circle. He will shoot someone by pointing the finger and saying “PIFF”, the shot participant must go down, and the lateral participants should be fast to kill each other, by pointing and saying “PAFF”. Normally goes to the middle the person that was shot with “PAFF”, it can happen that the lateral shooter said “PIFF” instead of “PAFF”, so the participant goes to the middle and it can also happen had the person shot with “PIFF” didn’t went down, so he/she should go to the middle.

Duration: 5 - 8 minutes
       

3. 6. HORSE RIDING GAME


Aim: moving together,  use the same signal,  to be concentrated

Description: We are standing in a circle. We imagine we are in a horse race. We have to  drive a horse through barriers.  When the facilitator says: " Horse riding": everybody imitate that movement; "barrier" :  everybody jump; "a man": imitate to smoke , " a women" : to fan; " kid" : to laugh. The facilitator list the rolls.

Duration: 5 Minutes

3. 7. BOOM


Aim:  to be concentrated, create a joyful atmosphere

Description:  In a circle, the person designated to go first says the number "1", and each participant thenceforth counts one number in turn. However, the participants must replace every number divisible by 7 (e.g. 14, 21) or containing the digit 7 (e.g. 17, 27, 72) with "BOOM". Who does an error is out of the game.

Duration: 3- 5 minutes








4. Contact building exercises



4. 1. CONCENTRATED WALK IN THE SPACE


Aim: Use the space, orientation, concentration, contact to the others, collaboration

Participants have to walk in the class room and just concentrate on the walking, as if they are alone in the room. ( 1- 2  minutes)
Than participants have to walk in the class room, but now have notice that there are other people in the room. While walking they have to encounter each other eyes and make eye-contact for one second. ( 1- 2  minutes)
Than participants walk in the class room, notice the people in the room, make eye-contact and stop for five seconds, looking the other one in the eyes. ( 1- 2  minutes)
Than participants walk in the classroom, notice the people in the room, make eye-contact and stop for five seconds, looking each other in the eyes. While making the eye-contact, they can touch each other with a point finger. ( 1- 2  minutes)
Than participants walk in the classroom, notice the people in the room, make eye-contact and stop for five seconds, looking each other in the eyes. While making the eye-contact, they can touch each other with a hand. ( 1- 2  minutes)

Duration: 5- 8 minutes




4. 2. CONCENTRATED WALK IN THE SPACE WITH EXPREESING EMOTIONS


Aim: expressing emotions through inner work

The Participants walk in the room, as they are alone, noticing nobody around them. Now they are instructed to stop, close their eyes and try to imagine a situation where they were really happy. After, they have to open the eyes and start to move, expressing the feeling.  ( 2 minutes)
Then the participants walk in the room, as they are alone. Now they are instructed to stop, close their eyes and to try to imagine a situation where they were really excited. After, they have to open the eyes and start to move, but now with expressing the feeling with different parts of their body, as instructed. For example: feel the excitement in the legs.. ( 2 minutes)


Duration: 4- 6 minutes

 

4. 3.  FREEZE AND MOVE


Aim: to build contact, express feelings by moving, take attention to the partner, collaboration

Description: Participants are in pairs. One of them starts the game by expressing some move towards the other, without touching him, and freezes. The other waits for the first one to freeze and then expresses some reaction on the move he/ she made. After reaction, the second one express action towards his partner, again without touching him, and freezes. The action and reaction continue for some time.   

Duration: 4- 6  minutes

4. 4. EYES CLOSED


Aim: to learn trust,  take responsibility to the other

The participants will get in pairs. One will close the eyes and the other will guide him/her. Then they will change the rolls. The guide should take care about the other, and the leaded person should trust the other.

Duration: 8  minutes



4.5. ENERGY POWER


Aim: relaxation, to build contact with a partner

Description: The participants will get in small groups of two people. One of them will close the eyes, while the other, without touching will move the hand around the partner’s body (e.g. head, arms) during a relaxing music. Then the technique will be use in vice-versa, the other will close the eyes, while the other will now have the active role.

Duration:  7 minutes




5. Team building exercises

 

5. 1.   SPIDER WEB


Aim: Collaboration, develop concentration and skill

Description: Cord is stretched on two columns as a spider web. The aim of Spider Web is to pass through this web without speaking with each other and it's also not allowed to touch the web and sometimes it's quite difficult, because spaces between parts of this web sometimes are very small or they're placed too high to jump it, so we had to pass the person over this doing it together as one team.

Duration: To pass through the web we had 20 minutes but it can last longer.



5. 2. CHAIR RUNING


Aim: create good atmosphere, getting touch with each other

Description: Every participant will be in circle and sat on a chair. The coordinator while say an affirmation (e.g.: I like cats) or negation. Taking in consideration the example, the participants that like cats move to the next chair, if the chair is not empty, they should sit in the other person lap. If it happens that the person can only move if there is no one in their lap. The game finishes when one of the participants was able to return to his/her place by doing a full circuit.

Duration: 7- 10 minutes

 

5. 3. FOLLOW THE LEADERS' FIGHT


Aim: Group building, express the anger through movements, collaboration

Description: The group is parted in two and two part time leaders are established. These two leaders "fight" against each other through movements, mimics and sound - without touching each other. The leaders can react concerning the action of the other one and their group had to copy the movements. After some time a new leader will be established.

Duration: from 5 -7 minutes
  

 

5. 4   HIPERBOLIC CIRCLE


Aim: express and exaggerate feelings

In a circle, the first person does a normal movement (some action/dance/jump, etc), the second does the same movement but in a larger way, the third person does in a very exaggerated way, then the fourth person starts again with a normal movement and so on (this game goes in circle and always go three in three participants)

Duration: 5- 8 minutes

       

5.5 .  SIAMESE TWINS


Aim: to collaborate, feel empathy and moving together

Description: Starts with music, everyone walks in the room. At some point the coordinator of the game starts to deliver the task that the participants should connect one part of the body and walk as if they were truly connected. After they join of group of two to another group of two, the coordinator will join the entire group in one. The participants will be set free the same mode they were put together, slowly and following orders.

Duration: about 10 minutes

 

 5.6. MOUNTAINS


Aim: understanding communication and for making people active and energized with the screams

Description: The group is divided in two teams. Each group does one line, and these two lines are separate for at least 5 meters. With an imaginary background story, people from one group will yell to the other at (everyone at the same time), after the other group will answer the same way. This is a good exercise for understanding communication and for making people active and energized with the screams.

Duration:  7- 10 minutes

6. Sculpture convention

6.1. SCULPTURE PREPARETION


Aim: to prepare participants the sculpture convention, they should gain step by step more safety to apply that.

6.1.1. SCULPTURE IN CIRCLE


The participants stand in circle. Each one of them, one by one, have to walk into the circle, make some move and freeze. Through the movement they should express some emotions or any other thing that they want to share or show.

6.1.2. SCULPTURE IN PAIRS


Participants are in pairs. One of them have to express himself by movements and then freeze. The other one have to find three or more positions in which he can complete the other. Then the rolls change.

6.1.3. SCULPTURE IN TWO GROUPS


Now the participants are divided into two groups and stand in circle. Then one person from the group have to enter inside the circle, express himself by movement and freeze. Afterwords, every person form the group, one by one, have to complete the first one, making a sculpture. When everybody is in the sculpture, they start to go back on their place, where they were standing in the beginning, in the opposite order of that they joined the sculpture.  Participants have to take turns, so every one of the group could be the first one to express himself with a motion.

6.1. 4. SCULPTURE IN ONE GROUP- CRYSTAL


Participants stand in the circle. Then one person from the group have to enter inside the circle, express himself by movement and freeze. Afterwords, every person form the group, one by one, have to complete the first one, making a sculpture. When everybody is in the sculpture, they start to go back on their place, where they were standing in the beginning, in the opposite order of that they joined the sculpture.  Participants have to take turns, so every one of the group could be the first one to express himself with a motion.

Duration: 15 - 20 minutes ( the four phase together)


6. 2. SHAPE A SCULPTURE


The participants will get in small groups of two people. There will be music in the background. One person will close the eyes, while the partner will move his/her articulations in order to create a sculpture. Then the technique will be use in vice-versa, the other will close the eyes, while the other will now have the active role as sculptor.


6. 3. STOP GAME


Aim: Develop improvisation skills through short plays

Description: All of the participants stand in circle. Two of them come in the middle of the circle and start to play some rolls, only with movements and sounds. The roll playing has to be connected - one have to observe what the other one is doing and react or act on his moves. The other participants can join the play, one by one. If someone wants to join the play, he has to clap his hands and when he do so, the pair in the middle freeze. Then the one who claps the hands goes inside and touches the one for who he wants to leave the play and replaces him. The new one who entered can change the direction (flow) of the play as he wants.

Duration: 5- 8  minutes



7. Evaluation



7.1. SHOES SHOW


Aim: to map the contacts in a group

Description: There must be construct a large square, and explained that each person should put one of their shoes were they feel like, having in considerate that the edges of the square means that they feel far from the group, and the center means they are extremely happy with everything. Then people should speak why they feel that way and what they can do (not what other people should do) to feel better. This is a general approach and gives people more freedom to speak about what they desire.

Duration: about 20 minutes
 

7. 2. FIVE EPIC FINGERS


Aim: give a feedback

Description:  Other approach to evaluation with different objectives is the use of the fingers, giving them meaning. The first finger/digit is the thumb (the good things), followed by index finger (important things), middle finger (the worst thing), ring finger (connections), and little finger/pinky (what needs to be improved). This is a much more specific approach and can miss some things.

Duration : Depends on the topic and the number of participants
 

 

7. 3. YOUTHPASS MOMENT


Aim: get the reward in an artistic way

Description : This is the last circle game. In the middle there will be all YouthPass spead, a volunteer will go and grab one, read the name (for him/her) and will represent that person (which has the name written in the YouthPass) with sound and gestures. Everyone can try to guess. When the imitation is recognized, the person imitated will go to the center, shake hands and receive his/her YouthPass, and then it will be his/her turn to grab randomly a YouthPass from the center and represent the person identified in the certificate. This last until the last person receives the youth pass.   
Duration : Depends on the number of participants












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